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Doctor Hammer's avatar

I think part of the rise of cooperative-only games can be traced to the decrease of cooperative work projects. At the extreme end is cooperative hunting, but also barn building or home construction work with family provides a lot of the "let's socialize while accomplishing something together" feeling, and modern people just don't do nearly so much of that. So if inviting your friends and family over to just sit around and talk seems miserable and you want something to occupy yourselves while doing that, you need a game or other activity to do.

Related to that is the issue that different skill levels and interest in games really limit what kind of competitive games people can play while socializing. I used to play some very competitive table top games, and that totally worked with some of my social circle, but with family it was a bit of a stretch. Cooperative games let players coach each other along and help carry weaker team members (or in the bad version one player just ends up playing everyone's role). More casual players can mix with more serious game players without a great deal of difficulty.

Plus, cooperative games tend to require and encourage interaction and discussion, whereas competitive sometimes punishes focusing on chatting instead of focusing on the game. For people who maybe are a little awkward when interacting in groups or with strangers coop games make the process more comfortable. It's a good way to make friends at the FLGS board game night.

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Jorg's avatar

I think Doctor Hammer is on the scent. I am old enough and rural enough to remember social cooperative events like butchering, making rag rugs, cutting quilting patches, canning fests, raising barns (not just for the Amish), and so on.

They were work, training, and socializing all rolled into one. I suspect that sort of thing is as old as settled villages. When my family (family includes not just blood relatives but chosen people who are treated like family) butchered in the Fall, it might be two steers, half a dozen or more hogs, and a couple of hundred chickens. It involved perhaps 20 or so full-grown adults, and lots of children, and it was a teaching/learning event with plenty of specialization. I learned to skin a steer from my grandfather, who had me watch for a couple of years, then handed me a special skinning knfe and said, "No thin spots." It took me maybe 3 times as long as it did him, but eventually approached his skill. It was an all day event, and into the evening.

Not much of any animal was 'wasted'. Chicken feathers were save to make pillows and comforters. Bones were cut up for soup base, hides were sold to tanneries, just about anything edible not used otherwise became sausages cased in hog intestines turned inside out and thoroughly washe and scraped, hog fat was rendered into lard, beef suet went into the sausages, and so on.

Younger children from ages 5 and up fetched and carried as they could, caught chickens, watched the various methods involved, had things explained to them, and so on. And all this time socializing occurred. Gossip, family news, politics, etc. And aftrwards some alcohol consumption for adults who indulged, and card games and lots and lots of talk.

Same with tearing old cloth into strips and rolling them into balls to be hooked into rugs later, or cutting up of patches to be quilted, plus actual quilting, or sewing bees (which usually had more non-family members), and such.

Butchering was in the Fall. Quilting, ragging, sewing was mostly winter after harvest and before planting, canning was late july through late September. Everything had a season.

I think though, that this was made possible by a relative abundance of the proper resources that made it fairly easy to distribute the final products in a manner presumed fair by all who joined in. I strongly suspect that is where the division between competition and cooperation begins.

Possibly competition is always a potential choice because 1) some things by nature are perceived as 'scarce'. (If you don't believe me, try asking in my old neighborhood some friend's or relative's favorite mushrooming patches are. If you're lucky, maybe they will leave you drectons n their will. ;-) And 2) we have evolved to be ready to compete and enjoy the 'practice'. Evolutionary psychology if the term doesn't upset you.

But cooperation seems most likely when a desired resource exists in such abundance as to make cooperative success AND division of the gained resources relatively satisfactory to more people than competition does. And perhaps in cases where the belief in the chances of winning in a competion for resources is not easly predicted.

Anyway, I think if we see interconnectedness through computing power as a resource, I think the evolution of the internet all but demanded the rise of cooperative online games.

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