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Jeff Melcher's avatar

Of scarcity: I suspect a lot of the cultural environment arises from awareness of Marx's economic theory and relative ignorance of other, later, economists' works (George, Coase, Tulloch ...) Marx was considering an era where the factory system was (1) expanding into all sorts of activities that previously had been managed otherwise and (2) succeeding to produce more product that ever before and (3) was "sharing the wealth" in what Marx portrayed as an unfair, even evil, mal-distribution. Products were plentiful, "wealth" wasn't. Extend that into an SF future and one gets to very few physical needs, but even less agency or autonomy.

What we don't see in SF are new arenas of competition and scarcity. Real world, who predicted competition for radio frequency spectrum bandwidth? For license to protected corridors in low Earth orbit? Competing for "clicks" and "eyeballs" among "influencers" ? What SF author thought up imposing artificial scarcity on carbon dioxide with "cap and trade" schemes? Competition for drugs that cost billion$ to develop, pennies to manufacture, and can be pirated in other nations that don't respect artificial scarcity of patents or do much government quality control testing (rejecting "plenty" of imperfect pills) for some price between the pennies and the billion$. Nobody predicted the problems associated with insufficient WASTE -- we can't economically develop a way to recycle our nuclear fuel because we don't make enough of it; we can't recycle our plastic because there's too little of each separate kind in the one big pile.

I think we're sort of in a Julian Simon world where human ingenuity will continue to provide us new and surprising sorts of expensive and scarce resources -- while the traditional resources continue to become cheaper and more plentiful.

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LadyJane's avatar

I stopped reading The Draka fairly early into the series too. The problem with the story is that, in its own grimdark way, it's just as unbelievable and idealistic as all those post-scarcity utopia stories. It's not a realistic exploration of the horrors of war and conquest and slavery, it's just an outright paean to evil.

The real world is often quite a bleak place, so we're used to equating realism with bleakness, but that only applies up to a point. When you start to approach maximum bleakness, it stops being realistic and just becomes absurd. In a realistic world, the Draka Empire would've fallen apart within a matter of decades. Probably within just a few years, since their entire culture was based around cartoonishly evil values (which don't exactly tend to promote long-term stability) and their entire society loved to indulge in pointless sadism even at the cost of efficiency. At least the creators of Warhammer 40k had the good sense to avoid taking their setting too seriously.

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