In my previous post I argued that the incentives of Blizzard, the company responsible for the very successful massively multiplayer online role playing game World of Warcraft, were on the whole aligned with those of their customers: Blizzard wants to make the game more fun so that more people will pay them more money to play it.
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Time Inconsistency in MMORGs or The Case…
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In my previous post I argued that the incentives of Blizzard, the company responsible for the very successful massively multiplayer online role playing game World of Warcraft, were on the whole aligned with those of their customers: Blizzard wants to make the game more fun so that more people will pay them more money to play it.